Level Indicator

General

images/download/attachments/6045055/levelIndicator0.PNG

Component Palette Icon:

images/download/attachments/6045055/levelIndicator1.PNG


Description

A component that can be filled up with water. Usually used behind a symbol factor object that has a cutout in it.

Properties

Name

Description

Property Type

Scripting

Category

Anti Alias

Draw with antialias on? Makes text smoother

boolean

.antiAlias

Appearance

Background Color

The color of the background.

Color

.background

Appearance

Border

The border surrounding this component. NOTE that the border is unaffected by rotation.

Border

.border

Common

Capacity

Total capacity of tank

double

.capacity

Data

Cursor

The mouse cursor to use when hovering over this component.

int

.cursorCode

Common

Data Quality

The data quality code for any tag bindings on this component.

int

.dataQuality

Data

Filled Color

Set the color of filled portion.

Color

.foreground

Appearance

Font

Font of text of this component

Font

.font

Appearance

Font Color

 

Color

.fontColor

Appearance

Gradient

Draw level as 3D gradient?.

boolean

.gradient

Appearance

Liquid Waves

Draw liquid 'waves'?

boolean

.waves

Appearance

Mouseover Text

The text that is displayed in the tooltip which pops up on mouseover of this component.

String

.toolTipText

Common

Name

The name of this component.

String

.name

Common

Orientation

Determines which way the level "grows" for an increase in value

int

.orientation

Appearance

Percent Format

Format string used for the percentage

String

.percentFormat

Appearance

Show Percentage

Show percentage of tank filled?

boolean

.showPercent

Appearance

Show Value

Show numeric value, capacity, and units?

boolean

.showValue

Appearance

Styles

Contains the component's styles

Dataset

.styles

Appearance

Units

Units of measure for tank contents

String

.units

Appearance

Value

Numeric value of tank's level

double

.value

Data

Value Format

Format string used for the value

String

.valueFormat

Appearance

Visible

If disabled, the component will be hidden.

boolean

.visible

Common

Wave Height

The height of each 'wave'

int

.waveHeight

Appearance

Wave Length

The length of each 'wave'

int

.waveLength

Appearance

Scripting
Scripting Functions

This component does not have scripting functions associated with it.

Extension Functions

This component does not have extension functions associated with it.

Event Handlers

mouse

mouseClicked

This event signifies a mouse click on the source component. A mouse click the combination of a mouse press and a mouse release, both of which must have occurred over the source component. Note that this event fires after the pressed and released events have fired.

.source

The component that fired this event

.button

The code for the button that caused this event to fire.

.clickCount

The number of mouse clicks associated with this event.

.x

The x-coordinate (with respect to the source component) of this mouse event.

.y

The y-coordinate (with respect to the source component) of this mouse event.

.popupTrigger

Returns True (1) if this mouse event is a popup trigger. What constitutes a popup trigger is operating system dependent, which is why this abstraction exists.

.altDown

True (1) if the Alt key was held down during this event, false (0) otherwise.

.controlDown

True (1) if the Control key was held down during this event, false (0) otherwise.

.shiftDown

True (1) if the Shift key was held down during this event, false (0) otherwise.

mouseEntered

This event fires when the mouse enters the space over the source component.

.source

The component that fired this event

.button

The code for the button that caused this event to fire.

.clickCount

The number of mouse clicks associated with this event.

.x

The x-coordinate (with respect to the source component) of this mouse event.

.y

The y-coordinate (with respect to the source component) of this mouse event.

.popupTrigger

Returns True (1) if this mouse event is a popup trigger. What constitutes a popup trigger is operating system dependent, which is why this abstraction exists.

.altDown

True (1) if the Alt key was held down during this event, false (0) otherwise.

.controlDown

True (1) if the Control key was held down during this event, false (0) otherwise.

.shiftDown

True (1) if the Shift key was held down during this event, false (0) otherwise.

mouseExited

This event fires when the mouse leaves the space over the source component.

.source

The component that fired this event

.button

The code for the button that caused this event to fire.

.clickCount

The number of mouse clicks associated with this event.

.x

The x-coordinate (with respect to the source component) of this mouse event.

.y

The y-coordinate (with respect to the source component) of this mouse event.

.popupTrigger

Returns True (1) if this mouse event is a popup trigger. What constitutes a popup trigger is operating system dependent, which is why this abstraction exists.

.altDown

True (1) if the Alt key was held down during this event, false (0) otherwise.

.controlDown

True (1) if the Control key was held down during this event, false (0) otherwise.

.shiftDown

True (1) if the Shift key was held down during this event, false (0) otherwise.

mousePressed

This event fires when a mouse button is pressed down on the source component.

.source

The component that fired this event

.button

The code for the button that caused this event to fire.

.clickCount

The number of mouse clicks associated with this event.

.x

The x-coordinate (with respect to the source component) of this mouse event.

.y

The y-coordinate (with respect to the source component) of this mouse event.

.popupTrigger

Returns True (1) if this mouse event is a popup trigger. What constitutes a popup trigger is operating system dependent, which is why this abstraction exists.

.altDown

True (1) if the Alt key was held down during this event, false (0) otherwise.

.controlDown

True (1) if the Control key was held down during this event, false (0) otherwise.

.shiftDown

True (1) if the Shift key was held down during this event, false (0) otherwise.

mouseReleased

This event fires when a mouse button is released, if that mouse button's press happened over this component.

.source

The component that fired this event

.button

The code for the button that caused this event to fire.

.clickCount

The number of mouse clicks associated with this event.

.x

The x-coordinate (with respect to the source component) of this mouse event.

.y

The y-coordinate (with respect to the source component) of this mouse event.

.popupTrigger

Returns True (1) if this mouse event is a popup trigger. What constitutes a popup trigger is operating system dependent, which is why this abstraction exists.

.altDown

True (1) if the Alt key was held down during this event, false (0) otherwise.

.controlDown

True (1) if the Control key was held down during this event, false (0) otherwise.

.shiftDown

True (1) if the Shift key was held down during this event, false (0) otherwise.

mouseMotion

mouseDragged

Fires when the mouse moves over a component after a button has been pushed.

.source

The component that fired this event

.button

The code for the button that caused this event to fire.

.clickCount

The number of mouse clicks associated with this event.

.x

The x-coordinate (with respect to the source component) of this mouse event.

.y

The y-coordinate (with respect to the source component) of this mouse event.

.popupTrigger

Returns True (1) if this mouse event is a popup trigger. What constitutes a popup trigger is operating system dependent, which is why this abstraction exists.

.altDown

True (1) if the Alt key was held down during this event, false (0) otherwise.

.controlDown

True (1) if the Control key was held down during this event, false (0) otherwise.

.shiftDown

True (1) if the Shift key was held down during this event, false (0) otherwise.

mouseMoved

Fires when the mouse moves over a component, but no buttons are pushed.

.source

The component that fired this event

.button

The code for the button that caused this event to fire.

.clickCount

The number of mouse clicks associated with this event.

.x

The x-coordinate (with respect to the source component) of this mouse event.

.y

The y-coordinate (with respect to the source component) of this mouse event.

.popupTrigger

Returns True (1) if this mouse event is a popup trigger. What constitutes a popup trigger is operating system dependent, which is why this abstraction exists.

.altDown

True (1) if the Alt key was held down during this event, false (0) otherwise.

.controlDown

True (1) if the Control key was held down during this event, false (0) otherwise.

.shiftDown

True (1) if the Shift key was held down during this event, false (0) otherwise.

propertyChange

propertyChange

Fires whenever a bindable property of the source component changes. This works for standard and custom (dynamic) properties.

.source

The component that fired this event

.newValue

The new value that this property changed to.

.oldValue

The value that this property was before it changed. Note that not all components include an accurate oldValue in their events.

.propertyName

The name of the property that changed. NOTE: remember to always filter out these events for the property that you are looking for! Components often have many properties that change.

Examples
Level Indicator

images/download/attachments/6045055/levelIndicator2.PNG

Property Name

Value

Border

Line Border

Value

75

Units

Gallons

Show Value

True

Gradient

False

Filled Color

0,100,240